Post by Lorpius Prime on Jan 20, 2009 22:20:42 GMT -5
Bats
Homeworld- Karee is the second planet orbiting a K-class star. It is an Earth-like planet with a physical and chemical environment that could easily support Human life, although the biological environment would present some unique challenges. Karee is slightly larger but less dense than Earth, with a surface gravity of 0.92g, atmospheric pressure is about 6% greater than Earth standard at the surface, and the surface temperature has the same range as Earth, but with a one to two degree higher average temperature. While precipitation is somewhat greater than on Earth, there is much less total surface water: Karee has no significant oceans.
Biology/Culture- Bats are almost indistinguishable from Earth mammals, just as most life native to Karee could fit neatly into Earth classifications. The most significant difference is that Bats (and most Karee-mammals) actually have 6 limbs in 3 pairs, although only 4 are readily apparent. The Bats' extra appendages, which are located between their "arms" and "legs", are small, mostly cartilaginous structures, which have evolved into a specialized function. These limbs are what enable the Bats to fold and unfurl their wings in a precise fashion useful for both in-flight maneuvering and to express various emotional states. A Bat's wings can be curled tightly around their bodies in a protective shield, leaving only their thin arms exposed; or extended up to half a meter beyond the reach of a Bat's hands, depending on the size of the individual.
Diagram of a Bat's wing structure and operation.
Bats have snouted faces, with roughly equal depth and width. Their eyes are binocular, with vertical-slit irises that provide functional vision in much lower light levels than Human eyes, with similar acuity. Normal eye color ranges from grey to blue, with very rare mutations producing yellow or orange eyes. Their mouths have minimal cheeks and lips. As a consequence, Bat languages tend to be guttural ones, requiring limited range of movement in the front of the mouth and tip of the tongue. Most Bats struggle to pronounce English (the only Human language they've tried to learn) properly, but can usually come close enough to be understood. Humans, on the other hand, have thus far been unable to naturally replicate the range of inflection required to speak the Bats' primary language. Although with sufficient training Humans can learn to understand the language, speech synthesizers remain the only way for Humans to replicate the language.
The Bats' diet is primarily meat-based, as they occupied an ecological niche on Karee roughly similar to large birds of prey on Earth. Bats developed agriculture on Karee much farther into their course of development than Humans, and even then mostly as a more organized means of raising animals for slaughter. Bats have well-developed claws on their feet and hands which are as useful for tearing flesh as gripping difficult surfaces. Digits on both hands and feet are highly articulated and capable of precise movements. Each foot and hand has five digits, with an opposable thumb on either end of three fingers or toes. Their feet are slightly larger than their hands, but not as well-developed for transport as Human feet. Bats can walk, and may manage a somewhat hobbling run, but their primary mode of transport is flight, and their feet are mostly used for gripping surfaces while at rest.
Bats are most comfortable in upright positions, and will typically stand or sit in chairs while working. When sleeping, Bats tend to cling to vertical surfaces such as walls or poles, and are able to lock their claws and limbs to remain in a stable position for extended periods.
Like Humans, Bats reproduce sexually and bear live young, called "pups", which are typically nursed for a period of months by their mothers. Unlike Humans, however, Bats do not typically form long-term mating pairs (although this is not unheard of or unacceptable behavior). After they are no longer physically dependent on their mothers, Bat pups are normally raised communally in nurseries. These are something like extensive versions of Human boarding schools, and there is significant stratification in the quality of nurseries depending on location and the wealth or politics of the parents (or sponsor, if the pup acquires a scholarship).
Economy- The Bats have an advanced market-based economy. High-technology manufactures drive a thriving manufacturing sector. Their engineers have achieved unparalleled levels of miniaturization and resource efficiency, meaning that Bats make the best electronic equipment and fine machinery in the known galaxy. Most starships in the galaxy have some Bat-made equipment, regardless of the operator. Common components include point-defense lasers, imaging systems, and computers. Most notable, however, are the Bat warp drives, which are far superior to anything produced by the Charterlings both in terms of energy efficiency and speed. Thus far, however, the Republic has managed to keep the technology behind their superior drives out of the hands of other races by limiting ownership to military forces and well-trusted corporate operators.
Prior to the start of the Interstellar War with the Charterlings, Bat merchants had been steadily losing ground to Charterling carriers. Even despite the war, trade with the Charterlings is a massive component of the Bat economy (technically this trade is "smuggling", but is tolerated by government), and most of this is carried on Charterling-operated ships. Internal trade, however, is almost exclusively carried on Bat freighters, as is trade with other races, most significantly the Kyhyex, whose own trade efforts are too erratic to create sustainable enterprises.
Despite the sizeable extent of the Bats' interstellar empire, most of their wealth is concentrated in their home system. Karee itself is the capital of the intellectual economy, but significant resource extraction and manufacturing centers have also grown up on the system's third and fourth planets, Gyungo and Korgyer (which are habitable, but far less pleasant than Karee). The Bats have never made a significant effort to upgrade the technological and industrial bases of their colony worlds, and although their oldest colonies represent a significant portion of their population and manufacturing base, they are significantly behind the home system in terms of technological capabilities, and the most advanced are roughly on par with the Charterlings.
Politics- Nearly all Bats are citizens of an interstellar nation called the Republic. The only exceptions are a handful of outlaws and long-range colonies from the pre-FTL era which the Republic has yet to discover. The Republic is a moderately representative but highly centralized state which is virtually unchanged from the original planetary government of Karee. Before the invention of FTL warp, travel times between colonized systems were too great to permit unified government. The Republic sent out many colony ships, but the colonies themselves were governed entirely independently. Interstellar trade occurred among only the very closest systems, and even then years would pass between freighters. When scientists on Karee developed the FTL warp drive, however, it was only a few years before Republic sent out fleets of warships to the closest and largest colonies to announce their "reunion" with the Republic. Resistance to reunion was limited, as most of the colonies could not hope to oppose the home system's might. Once war began with the Charterlings, all opposition to the Republic evaporated; and those colonies which had not yet been reunited approached the Republic's rulers themselves to volunteer for annexation.
The Republic is governed by a President who wields most of the executive authority. All residents of the home system vote directly for the President during election times, while each colony sends a number of electors to Karee empowered to vote in proportion to the number of Bats they represent. The President oversees a number of bureaucracies which have limited Republic-wide legislative power, mostly regarding taxes and a few basic rights guaranteed to all Bat citizens. The Military itself has extensive law-making powers to facilitate its primary responsibility of defending the Republic's territory against the Charterlings, although military detachments are always subordinate to the President and the Governor of any system in which they may be operating. The President appoints a Governor for each colony system (and is the Governor of the home system himself). The Governors have broad authority to wield executive power in the name of the President, and although each colony system has the right to dismiss a Governor it finds undesirable, the colony must wait for a replacement appointed by the President to arrive before the dismissal takes effect. Beyond the extensive power of the President, the bureaucracies, the military, and the Governors, each colony system is permitted to govern itself by whichever political process it sees fit, and political systems in the Bat colonies run the gamut from hereditary monarchies to absolute democracies. Colonies founded by the Republic since the advent of FTL warp, however, tend to mimic Karee's system of representative democracy.
Military- The Bats are one of the three first-rate military powers in the galaxy; and their military has successfully stood up to the long-running conflict with the Charterlings. Their fleets and soldiers tend to have the most advanced weaponry of any of the great powers. This technological advantage is mitigated, however, by the fact that their Navy is the smallest of the three combatants in their war. At any given time, a full third of the Bats' active warships are on station in the home system, guarding the heart of the Republic. With the remainder of their Navy responsible for defending an empire spanning hundreds of star systems, the Bats have limited flexibility to conduct offensive operations.
Unlike the Charterlings and Kyhyex, the Bats' naval philosophy places greater emphasis on speed and maneuverability. Fleets tend to have higher numbers of cruisers and other small ships where the Charterlings and Kyhyex rely heavily on their dreadnoughts. While this strategy does ultimately reduce the hull-to-gun ratio in the Bats' Navy, the Bats do enjoy compensating advantages in the range and power of their guns, as well as the effectiveness of their shielding. A skilled Bat cruiser captain could engage a Charterling dreadnought in single combat and still expect roughly even odds of surviving the battle, although the Naval high command would strongly discourage such behavior.
The Bats are also the only one of the great powers that has an organized Army, although this is less of an advantage than it might seem. Ground combat during the Interstellar War has been exceedingly rare, and boarding actions only slightly less so. When they have occurred, however, the Charterlings' militias have proved to be formidable enough opponents that a well-trained and well-equipped Army has been the only element which allows the Bats much hope of victory at all. Since individual Charterlings are about as resilient as the Bats' armored vehicles—and able to carry weapons just as heavy—killing one is not an easy proposition. Fighting off dozens at a time, even if they are neither trained nor organized, can be a nightmare.
Homeworld- Karee is the second planet orbiting a K-class star. It is an Earth-like planet with a physical and chemical environment that could easily support Human life, although the biological environment would present some unique challenges. Karee is slightly larger but less dense than Earth, with a surface gravity of 0.92g, atmospheric pressure is about 6% greater than Earth standard at the surface, and the surface temperature has the same range as Earth, but with a one to two degree higher average temperature. While precipitation is somewhat greater than on Earth, there is much less total surface water: Karee has no significant oceans.
Biology/Culture- Bats are almost indistinguishable from Earth mammals, just as most life native to Karee could fit neatly into Earth classifications. The most significant difference is that Bats (and most Karee-mammals) actually have 6 limbs in 3 pairs, although only 4 are readily apparent. The Bats' extra appendages, which are located between their "arms" and "legs", are small, mostly cartilaginous structures, which have evolved into a specialized function. These limbs are what enable the Bats to fold and unfurl their wings in a precise fashion useful for both in-flight maneuvering and to express various emotional states. A Bat's wings can be curled tightly around their bodies in a protective shield, leaving only their thin arms exposed; or extended up to half a meter beyond the reach of a Bat's hands, depending on the size of the individual.
Diagram of a Bat's wing structure and operation.
Bats have snouted faces, with roughly equal depth and width. Their eyes are binocular, with vertical-slit irises that provide functional vision in much lower light levels than Human eyes, with similar acuity. Normal eye color ranges from grey to blue, with very rare mutations producing yellow or orange eyes. Their mouths have minimal cheeks and lips. As a consequence, Bat languages tend to be guttural ones, requiring limited range of movement in the front of the mouth and tip of the tongue. Most Bats struggle to pronounce English (the only Human language they've tried to learn) properly, but can usually come close enough to be understood. Humans, on the other hand, have thus far been unable to naturally replicate the range of inflection required to speak the Bats' primary language. Although with sufficient training Humans can learn to understand the language, speech synthesizers remain the only way for Humans to replicate the language.
The Bats' diet is primarily meat-based, as they occupied an ecological niche on Karee roughly similar to large birds of prey on Earth. Bats developed agriculture on Karee much farther into their course of development than Humans, and even then mostly as a more organized means of raising animals for slaughter. Bats have well-developed claws on their feet and hands which are as useful for tearing flesh as gripping difficult surfaces. Digits on both hands and feet are highly articulated and capable of precise movements. Each foot and hand has five digits, with an opposable thumb on either end of three fingers or toes. Their feet are slightly larger than their hands, but not as well-developed for transport as Human feet. Bats can walk, and may manage a somewhat hobbling run, but their primary mode of transport is flight, and their feet are mostly used for gripping surfaces while at rest.
Bats are most comfortable in upright positions, and will typically stand or sit in chairs while working. When sleeping, Bats tend to cling to vertical surfaces such as walls or poles, and are able to lock their claws and limbs to remain in a stable position for extended periods.
Like Humans, Bats reproduce sexually and bear live young, called "pups", which are typically nursed for a period of months by their mothers. Unlike Humans, however, Bats do not typically form long-term mating pairs (although this is not unheard of or unacceptable behavior). After they are no longer physically dependent on their mothers, Bat pups are normally raised communally in nurseries. These are something like extensive versions of Human boarding schools, and there is significant stratification in the quality of nurseries depending on location and the wealth or politics of the parents (or sponsor, if the pup acquires a scholarship).
Economy- The Bats have an advanced market-based economy. High-technology manufactures drive a thriving manufacturing sector. Their engineers have achieved unparalleled levels of miniaturization and resource efficiency, meaning that Bats make the best electronic equipment and fine machinery in the known galaxy. Most starships in the galaxy have some Bat-made equipment, regardless of the operator. Common components include point-defense lasers, imaging systems, and computers. Most notable, however, are the Bat warp drives, which are far superior to anything produced by the Charterlings both in terms of energy efficiency and speed. Thus far, however, the Republic has managed to keep the technology behind their superior drives out of the hands of other races by limiting ownership to military forces and well-trusted corporate operators.
Prior to the start of the Interstellar War with the Charterlings, Bat merchants had been steadily losing ground to Charterling carriers. Even despite the war, trade with the Charterlings is a massive component of the Bat economy (technically this trade is "smuggling", but is tolerated by government), and most of this is carried on Charterling-operated ships. Internal trade, however, is almost exclusively carried on Bat freighters, as is trade with other races, most significantly the Kyhyex, whose own trade efforts are too erratic to create sustainable enterprises.
Despite the sizeable extent of the Bats' interstellar empire, most of their wealth is concentrated in their home system. Karee itself is the capital of the intellectual economy, but significant resource extraction and manufacturing centers have also grown up on the system's third and fourth planets, Gyungo and Korgyer (which are habitable, but far less pleasant than Karee). The Bats have never made a significant effort to upgrade the technological and industrial bases of their colony worlds, and although their oldest colonies represent a significant portion of their population and manufacturing base, they are significantly behind the home system in terms of technological capabilities, and the most advanced are roughly on par with the Charterlings.
Politics- Nearly all Bats are citizens of an interstellar nation called the Republic. The only exceptions are a handful of outlaws and long-range colonies from the pre-FTL era which the Republic has yet to discover. The Republic is a moderately representative but highly centralized state which is virtually unchanged from the original planetary government of Karee. Before the invention of FTL warp, travel times between colonized systems were too great to permit unified government. The Republic sent out many colony ships, but the colonies themselves were governed entirely independently. Interstellar trade occurred among only the very closest systems, and even then years would pass between freighters. When scientists on Karee developed the FTL warp drive, however, it was only a few years before Republic sent out fleets of warships to the closest and largest colonies to announce their "reunion" with the Republic. Resistance to reunion was limited, as most of the colonies could not hope to oppose the home system's might. Once war began with the Charterlings, all opposition to the Republic evaporated; and those colonies which had not yet been reunited approached the Republic's rulers themselves to volunteer for annexation.
The Republic is governed by a President who wields most of the executive authority. All residents of the home system vote directly for the President during election times, while each colony sends a number of electors to Karee empowered to vote in proportion to the number of Bats they represent. The President oversees a number of bureaucracies which have limited Republic-wide legislative power, mostly regarding taxes and a few basic rights guaranteed to all Bat citizens. The Military itself has extensive law-making powers to facilitate its primary responsibility of defending the Republic's territory against the Charterlings, although military detachments are always subordinate to the President and the Governor of any system in which they may be operating. The President appoints a Governor for each colony system (and is the Governor of the home system himself). The Governors have broad authority to wield executive power in the name of the President, and although each colony system has the right to dismiss a Governor it finds undesirable, the colony must wait for a replacement appointed by the President to arrive before the dismissal takes effect. Beyond the extensive power of the President, the bureaucracies, the military, and the Governors, each colony system is permitted to govern itself by whichever political process it sees fit, and political systems in the Bat colonies run the gamut from hereditary monarchies to absolute democracies. Colonies founded by the Republic since the advent of FTL warp, however, tend to mimic Karee's system of representative democracy.
Military- The Bats are one of the three first-rate military powers in the galaxy; and their military has successfully stood up to the long-running conflict with the Charterlings. Their fleets and soldiers tend to have the most advanced weaponry of any of the great powers. This technological advantage is mitigated, however, by the fact that their Navy is the smallest of the three combatants in their war. At any given time, a full third of the Bats' active warships are on station in the home system, guarding the heart of the Republic. With the remainder of their Navy responsible for defending an empire spanning hundreds of star systems, the Bats have limited flexibility to conduct offensive operations.
Unlike the Charterlings and Kyhyex, the Bats' naval philosophy places greater emphasis on speed and maneuverability. Fleets tend to have higher numbers of cruisers and other small ships where the Charterlings and Kyhyex rely heavily on their dreadnoughts. While this strategy does ultimately reduce the hull-to-gun ratio in the Bats' Navy, the Bats do enjoy compensating advantages in the range and power of their guns, as well as the effectiveness of their shielding. A skilled Bat cruiser captain could engage a Charterling dreadnought in single combat and still expect roughly even odds of surviving the battle, although the Naval high command would strongly discourage such behavior.
The Bats are also the only one of the great powers that has an organized Army, although this is less of an advantage than it might seem. Ground combat during the Interstellar War has been exceedingly rare, and boarding actions only slightly less so. When they have occurred, however, the Charterlings' militias have proved to be formidable enough opponents that a well-trained and well-equipped Army has been the only element which allows the Bats much hope of victory at all. Since individual Charterlings are about as resilient as the Bats' armored vehicles—and able to carry weapons just as heavy—killing one is not an easy proposition. Fighting off dozens at a time, even if they are neither trained nor organized, can be a nightmare.