Post by Big Brother on Sept 25, 2008 16:30:25 GMT -5
This thread will be a collection of bits of possible technobabble for use by Lorpy in his MU-variant story.
First off, my "Cloudship" Concept for space-based warships:
Science Fiction had its roots in pulp adventure stories, tales of swashbuckling pirates, dashing cowboys, and heroic soldiers carving empires out of unexplored continents. In transposing these tales of high adventure to the high frontier of outer space, early sci-fi authors brought with them the conventions, cliches, and traditions of the older genre of stories. Stories of sailing ships on the high seas had the serial numbers filed off and were recast as tales of starships in high vacuum. One of the conventions which has proven surprisingly durable is the concept of the space dreadnought, the single large starship which fulfills a similar role to the dreadnoughts and other capital ships of ocean-going navies. The rise of the aircraft carrier in the second world war only slightly altered this convention, with the large ship now being a mothership for numerous small, fast, highly maneuverable space fighters who used tactics which would have seemed familiar to those who fought the battle of Midway.
But space is not an ocean. There are no horizons to disappear under, no islands to hide behind, no safe harbors to shelter in. Nevertheless, there are some lessons to be drawn from the final days of surface combat on the oceans of earth in the late 20th and early 21st century. The realities of space combat will maginfy some of these effects already seen in oceanic combat. They will diminish others, and bring up entirely new effects as well.
Seeing the enemy first is of supreme importance. Electromagnetic, gravitational, and optical sensors leave very little room to hide in space. But all these sensors can be fooled or degraded by appropriate tactics and technology. And active sensors of various types often help the enemy more than they help you, giving the enemy a target beacon they can home in on from far beyond that sensor's detection range.
Despite attempts at stealth, jamming, decoys, and other sensor countermeasures, detection ranges are likely to still be very long indeed. Weapons range will need to be equally long, and luckily, vacuum environments lend themselves well to extremely long-ranged weaponry. Coherent-energy weapons such as lasers and particle beams will not be limited so much by target detection range as by time: they are quite capable of destroying a target at several light-seconds distance, but so long as FTL sensors remain an apparent physical impossibility, the target is unlikely to still be where you last saw it once the speed-of-light beams arrive. Guided projectiles, with their own onboard targeting systems and maneuvering systems, will have range limited only by your patience in waiting for them to arrive, and the likelihood of the enemy still being in detection range once they do.
Nuclear weapons, as powerful as they are on a planet's surface, are actually only middling-powered weapons in the vacuum of space. Relativistic kinetic-kill projectiles, particle beams, and coherent-energy weapons, as well as a variety of nuclear warheads, are likely to be used in space combat. Trying to armor a starship against most of these threats is an exercise in futility, even leaving aside all considerations of mass and volume restrictions on a starship. Any starship is going to be an eggshell armed with a sledgehammer. Passive defense systems such as armor and shielding are largely going to be useless against contact fusion detonations, antimatter warheads, and kinetic projectiles traveling at a sizable fraction of the speed of light.
Active defenses are likely to be far more valuable. Point defense missiles and energy weapons are the best defense against guided projectiles. Not being in their way is the best defense against coherent-energy weapons and relativistic projectiles. Stealth and saturation, or some combination of the two, will be the best way to overcome enemy point defenses.
To overcome all these tactical problems, I propose a radical new design concept in space-based warships: The Cloudship. The Cloudship is not merely one large spacecraft, except when traveling to and from combat zones. The Cloudship is one large spacecraft that splits into dozens or even hundreds of smaller ones, entering combat as a swarm of separate modules, spread over a volume of thousands or even millions of cubic kilometers, linked together by tight-beam maser or laser communication systems, all controlled from one or more central crew and command modules. After combat is over, the modules link back up for maintenance, repair, or redeployment. This system has several advantages.
Individual modules can be specialized. Active-sensor modules can provide targeting data for weapons modules hundreds of kilometers away in the cloud of modules. In this manner, enemy weapons homing in on an active sensor are unlikely to damage anything but that one sensor module. Weapons mounts that have fired their ammo become decoy drones, still contributing to overall combat effectiveness by soaking up enemy return fire, causing enemy missiles and beams to be wasted taking out empty weapons canisters and box launchers.
Individual modules are expendable and mostly unmanned, so the loss of one or several is not a major handicap. A single large warship is vulnerable to being completely taken out with one weapon, whereas a cloudship can survive the majority of its modules being destroyed individually, and still continue to function and fight with only partial loss of effectiveness.
A fleet of unitary warships that loses some of its members is reduced in effectiveness in much the same way as a single cloudship that has lost some of its modules. But a fleet of cloudships that loses some of its central crew and command modules can simply hand off orphaned weapons and sensor modules to surviving crew and command modules with little or no loss of combat effectiveness. A fleet of cloudships, with their modules all mixed up into a single coherent mass, is known, with a purposeful sense of irony, as a “fog of war”, a swarm of overlapping swarms of individual cloudship modules.
A widely dispersed cloud of weapons modules can fire a wide-spread salvo of missiles, reducing the chances of large numbers of friendly projectiles being taken out by a single enemy point defense system or nuclear warhead, and also greatly reducing the chances of missiles being taken out by the detonation of neighboring warheads conducting standoff attacks with bomb-pumped lasers. Also, the very nature of cloudship weapons modules lends itself to self-contained box-launcher missile launchers, rather than single-tube launchers fed from magazines, greatly increasing salvo weight. All these facts will make saturation attacks to overwhelm enemy point defense far more effective.
Defensively, a cloudship swarm is far better able to withstand enemy saturation attacks, because widely dispersed sensors and point-defense modules can more effectively see through jamming, and a cloud of weapon and sensor modules interspersed between the crew and command modules and the enemy forces presents a powerful and heavily-armed barrier to enemy weapons. As enemy fleets or missile salvos approach, sensor modules at the outer edges of the friendly swarm will increasingly be presented with opportunities for enfilade or flanking fire, as well as side-angle sensor angles on incoming targets, the better to see past jamming systems focused forward from the enemy targets.
The biggest drawback of the cloudship concept is that, with their small size, individual modules will be difficult to outfit with large fuel reserves or large and powerful main engines with which to carry out complex maneuvers requiring a high degree of sustained acceleration. Thus, swarmships may have to remain joined up into one large ship until very close to the outer bubble of enemy detection or weapons range. If we lack solid intelligence on exactly what enemy detection and weapons ranges are, this could lead to disaster. Cloudships are thus also not suited to prolonged combat or stern chases, but then again, neither are most unitary starships with the current level of human technology.
In conclusion, Cloudships may offer the best chance for human-built warships to engage higher-technology alien spacecraft on something approaching equal terms. It is recommended that the next generation of human warships be built with this concept in mind.
NOTE: In order to minimize radar cross-section and optical detection ranges, most cloudship modules will have the appearance of black, sharply angular, multifaceted diamonds, sort of like a radially symmetrical version of the old F-117 Nighthawk stealth fighter.
First off, my "Cloudship" Concept for space-based warships:
Science Fiction had its roots in pulp adventure stories, tales of swashbuckling pirates, dashing cowboys, and heroic soldiers carving empires out of unexplored continents. In transposing these tales of high adventure to the high frontier of outer space, early sci-fi authors brought with them the conventions, cliches, and traditions of the older genre of stories. Stories of sailing ships on the high seas had the serial numbers filed off and were recast as tales of starships in high vacuum. One of the conventions which has proven surprisingly durable is the concept of the space dreadnought, the single large starship which fulfills a similar role to the dreadnoughts and other capital ships of ocean-going navies. The rise of the aircraft carrier in the second world war only slightly altered this convention, with the large ship now being a mothership for numerous small, fast, highly maneuverable space fighters who used tactics which would have seemed familiar to those who fought the battle of Midway.
But space is not an ocean. There are no horizons to disappear under, no islands to hide behind, no safe harbors to shelter in. Nevertheless, there are some lessons to be drawn from the final days of surface combat on the oceans of earth in the late 20th and early 21st century. The realities of space combat will maginfy some of these effects already seen in oceanic combat. They will diminish others, and bring up entirely new effects as well.
Seeing the enemy first is of supreme importance. Electromagnetic, gravitational, and optical sensors leave very little room to hide in space. But all these sensors can be fooled or degraded by appropriate tactics and technology. And active sensors of various types often help the enemy more than they help you, giving the enemy a target beacon they can home in on from far beyond that sensor's detection range.
Despite attempts at stealth, jamming, decoys, and other sensor countermeasures, detection ranges are likely to still be very long indeed. Weapons range will need to be equally long, and luckily, vacuum environments lend themselves well to extremely long-ranged weaponry. Coherent-energy weapons such as lasers and particle beams will not be limited so much by target detection range as by time: they are quite capable of destroying a target at several light-seconds distance, but so long as FTL sensors remain an apparent physical impossibility, the target is unlikely to still be where you last saw it once the speed-of-light beams arrive. Guided projectiles, with their own onboard targeting systems and maneuvering systems, will have range limited only by your patience in waiting for them to arrive, and the likelihood of the enemy still being in detection range once they do.
Nuclear weapons, as powerful as they are on a planet's surface, are actually only middling-powered weapons in the vacuum of space. Relativistic kinetic-kill projectiles, particle beams, and coherent-energy weapons, as well as a variety of nuclear warheads, are likely to be used in space combat. Trying to armor a starship against most of these threats is an exercise in futility, even leaving aside all considerations of mass and volume restrictions on a starship. Any starship is going to be an eggshell armed with a sledgehammer. Passive defense systems such as armor and shielding are largely going to be useless against contact fusion detonations, antimatter warheads, and kinetic projectiles traveling at a sizable fraction of the speed of light.
Active defenses are likely to be far more valuable. Point defense missiles and energy weapons are the best defense against guided projectiles. Not being in their way is the best defense against coherent-energy weapons and relativistic projectiles. Stealth and saturation, or some combination of the two, will be the best way to overcome enemy point defenses.
To overcome all these tactical problems, I propose a radical new design concept in space-based warships: The Cloudship. The Cloudship is not merely one large spacecraft, except when traveling to and from combat zones. The Cloudship is one large spacecraft that splits into dozens or even hundreds of smaller ones, entering combat as a swarm of separate modules, spread over a volume of thousands or even millions of cubic kilometers, linked together by tight-beam maser or laser communication systems, all controlled from one or more central crew and command modules. After combat is over, the modules link back up for maintenance, repair, or redeployment. This system has several advantages.
Individual modules can be specialized. Active-sensor modules can provide targeting data for weapons modules hundreds of kilometers away in the cloud of modules. In this manner, enemy weapons homing in on an active sensor are unlikely to damage anything but that one sensor module. Weapons mounts that have fired their ammo become decoy drones, still contributing to overall combat effectiveness by soaking up enemy return fire, causing enemy missiles and beams to be wasted taking out empty weapons canisters and box launchers.
Individual modules are expendable and mostly unmanned, so the loss of one or several is not a major handicap. A single large warship is vulnerable to being completely taken out with one weapon, whereas a cloudship can survive the majority of its modules being destroyed individually, and still continue to function and fight with only partial loss of effectiveness.
A fleet of unitary warships that loses some of its members is reduced in effectiveness in much the same way as a single cloudship that has lost some of its modules. But a fleet of cloudships that loses some of its central crew and command modules can simply hand off orphaned weapons and sensor modules to surviving crew and command modules with little or no loss of combat effectiveness. A fleet of cloudships, with their modules all mixed up into a single coherent mass, is known, with a purposeful sense of irony, as a “fog of war”, a swarm of overlapping swarms of individual cloudship modules.
A widely dispersed cloud of weapons modules can fire a wide-spread salvo of missiles, reducing the chances of large numbers of friendly projectiles being taken out by a single enemy point defense system or nuclear warhead, and also greatly reducing the chances of missiles being taken out by the detonation of neighboring warheads conducting standoff attacks with bomb-pumped lasers. Also, the very nature of cloudship weapons modules lends itself to self-contained box-launcher missile launchers, rather than single-tube launchers fed from magazines, greatly increasing salvo weight. All these facts will make saturation attacks to overwhelm enemy point defense far more effective.
Defensively, a cloudship swarm is far better able to withstand enemy saturation attacks, because widely dispersed sensors and point-defense modules can more effectively see through jamming, and a cloud of weapon and sensor modules interspersed between the crew and command modules and the enemy forces presents a powerful and heavily-armed barrier to enemy weapons. As enemy fleets or missile salvos approach, sensor modules at the outer edges of the friendly swarm will increasingly be presented with opportunities for enfilade or flanking fire, as well as side-angle sensor angles on incoming targets, the better to see past jamming systems focused forward from the enemy targets.
The biggest drawback of the cloudship concept is that, with their small size, individual modules will be difficult to outfit with large fuel reserves or large and powerful main engines with which to carry out complex maneuvers requiring a high degree of sustained acceleration. Thus, swarmships may have to remain joined up into one large ship until very close to the outer bubble of enemy detection or weapons range. If we lack solid intelligence on exactly what enemy detection and weapons ranges are, this could lead to disaster. Cloudships are thus also not suited to prolonged combat or stern chases, but then again, neither are most unitary starships with the current level of human technology.
In conclusion, Cloudships may offer the best chance for human-built warships to engage higher-technology alien spacecraft on something approaching equal terms. It is recommended that the next generation of human warships be built with this concept in mind.
NOTE: In order to minimize radar cross-section and optical detection ranges, most cloudship modules will have the appearance of black, sharply angular, multifaceted diamonds, sort of like a radially symmetrical version of the old F-117 Nighthawk stealth fighter.