Post by Lorpius Prime on Jun 6, 2006 7:35:16 GMT -5
All right, if you want to sign up for the game, make a post in this thread after reading the instructions.
In creating a character, there's really only one inflexible rule for this game, and a couple slightly more flexible rules, everything else is suggestion. These games are interesting because of the creativity of the players far more than the plotting ideas of the game master, so we all want as deep and fascinating characters as possible. Unfortunately, the one inflexible rule is a bit of a doozy, and I apologize for its necessity, but I'm more than confident that even such obstacles can be overcome with enough creativity. So, here we go:
The first and absolutely unbreakable rule about your character for this game: Your character must be a prepubescent child.
No adults, young, old, or in-between allowed, they have to be children; young, innocent, naive. This is vital to the coherence of the story (and, incidentally, the characters' survival). Now, I recommend making characters as mature as possible within this constraint, the better to have interesting characters that will drive the story along, rather than toddle about helplessly. So, have fun reliving your inner child, or perhaps just being an even wilder child than you already are. ;D
The second, and slightly more flexible rule is that the character must be British. If not British, then the character must at least have a reason to be in England (or Scotland or Wales) shortly before the beginning of the story, though if this is the case I must stress the third rule slightly more. I also suggest that your character speak English, though this isn't a hard and fast requirement, if you want to have a child unable to communicate in an English speaking environment, I hope you've got a lot of other tricks to keep it interesting (seriously, though, no one wants to make a character like that, right?). Anyway, it boils down to that a kid not in England right before the beginning of the story cannot possibly take part in the adventure, will (literally) miss the boat.
The third and final rule about character generation requires much more to be left up to the players' discretion, so I'll just explain. At the outset of this story, every single one of the children is going to be kidnapped. Therefore, it has to be possible for these children to be kidnapped. A character that is chained at all times to his or her parent and constantly guarded by a battallion of heavily armed and loyal-to-the-death soldiers is going to present somewhat of problem to the whole must-be-kidnapped thing. So, children that are naive or independant enough to be lured away from home or caught without protection are probably good ideas. This probably won't be a problem, most every kid in the world has some degree of vulnerability; I'm just warning you that if someone does (just to spite me, I'm sure) do the leash-and-guards thing with their character, I'm going to ask that you do it over again, and we don't want that.
Well, that's all that comes to mind at the moment. Be creative, funny, quirky; a story is nothing without fascinating characters, even if they must be kidnappable English children.
Post character summaries to this thread. I'll review and approve them as needed. Feel free to ask questions, start threads in this section for discussion, whatever. Here's hoping the game gets going soon. ^_^
In creating a character, there's really only one inflexible rule for this game, and a couple slightly more flexible rules, everything else is suggestion. These games are interesting because of the creativity of the players far more than the plotting ideas of the game master, so we all want as deep and fascinating characters as possible. Unfortunately, the one inflexible rule is a bit of a doozy, and I apologize for its necessity, but I'm more than confident that even such obstacles can be overcome with enough creativity. So, here we go:
The first and absolutely unbreakable rule about your character for this game: Your character must be a prepubescent child.
No adults, young, old, or in-between allowed, they have to be children; young, innocent, naive. This is vital to the coherence of the story (and, incidentally, the characters' survival). Now, I recommend making characters as mature as possible within this constraint, the better to have interesting characters that will drive the story along, rather than toddle about helplessly. So, have fun reliving your inner child, or perhaps just being an even wilder child than you already are. ;D
The second, and slightly more flexible rule is that the character must be British. If not British, then the character must at least have a reason to be in England (or Scotland or Wales) shortly before the beginning of the story, though if this is the case I must stress the third rule slightly more. I also suggest that your character speak English, though this isn't a hard and fast requirement, if you want to have a child unable to communicate in an English speaking environment, I hope you've got a lot of other tricks to keep it interesting (seriously, though, no one wants to make a character like that, right?). Anyway, it boils down to that a kid not in England right before the beginning of the story cannot possibly take part in the adventure, will (literally) miss the boat.
The third and final rule about character generation requires much more to be left up to the players' discretion, so I'll just explain. At the outset of this story, every single one of the children is going to be kidnapped. Therefore, it has to be possible for these children to be kidnapped. A character that is chained at all times to his or her parent and constantly guarded by a battallion of heavily armed and loyal-to-the-death soldiers is going to present somewhat of problem to the whole must-be-kidnapped thing. So, children that are naive or independant enough to be lured away from home or caught without protection are probably good ideas. This probably won't be a problem, most every kid in the world has some degree of vulnerability; I'm just warning you that if someone does (just to spite me, I'm sure) do the leash-and-guards thing with their character, I'm going to ask that you do it over again, and we don't want that.
Well, that's all that comes to mind at the moment. Be creative, funny, quirky; a story is nothing without fascinating characters, even if they must be kidnappable English children.
Post character summaries to this thread. I'll review and approve them as needed. Feel free to ask questions, start threads in this section for discussion, whatever. Here's hoping the game gets going soon. ^_^