Post by Big Brother on May 14, 2005 6:10:50 GMT -5
Foreign Nations:
Ishbal
Location: East of Amestris, West of Xing
Capital: Ishval
Culture: Middle Eastern
Economy: Nomadic Herding, Irrigation Farming, light Mining
Religion: Monothestic (Ishb’allah), anti-alchemy
Terrain: Rocky plains and badlands, with some small river valleys and intermittent lakes in the west. Semiarid rocky plains and near-desert in center, small mountains and hills in north and south, large mountain range in southeast, Great Desert along eastern edge.
Climate: Semiarid to Desert
Civilization: Small cities near mines and irrigated fields in river valleys, oasis towns and caravan-stop hamlets in semi-arid areas, nomadic-herder/caravan-stop camps and mining towns in desert and hills.
Politics: until recently was a province of Xing, then a collection of semi-independent city-states in loose confederation. Recently unified under the prophet Taleb al-Azim into a theocratic dictatorship.
Areugo
Location: South of Amestris, Southwest of Ishbal, across Southern Sea from Karnaka
Capital: Athenago
Culture: Greek
Economy: Farming, Mining, maritime trade
Religion: Polytheistic (Greek model)
Terrain: Rocky hills, semi-arid, with some wetter areas along coast, narrow valleys and low mountains, numerous offshore islands in Southern Sea
Climate: Semi-arid with some wetter areas along coast
Civilization: Medium-sized city-states including outlying rural areas in valleys and along coast, mining towns in hills, fishing/trading villiages and city-states on coast and offshore islands.
Politics: Multiple City-states in a variety of ever-shifting coalitions and alliances, mix of democracies, oligarchies, tyrannies, and monarchies
Creata
Location: West of Amestris, across Manche Strait from Alba, south of Drachma and Capital: Nicorico
Florin, across Southern Sea from Bengaza
Culture: French
Economy: Agrarian, textile manufacturing, trade, forestry
Religion: Semi-monotheistic (Mithraist model)
Terrain: Wide river valleys, forests, low hills. Mountains in northwest.
Climate: Lush and temperate
Civilization: Urban centers in river valleys with substantial rural areas, scattered settlements in forest clearings
Politics: Theoretically unified, actually split into several semi-independent dukedoms that frequently ignore the authority of the central king. Frequent civil wars and wars of succession. Occasional Northmen raids from Florin, frequent wars with Alba.
Drachma
Location: North of Amestris, south of Florin, across Bothnian Sea from Guilder
Capital: Benden
Culture: German/Polish
Economy: Settled agrarian, urban manufacturing and trade centers, maritime trade from coastal cities
Religion: Polytheistic (Germanic/Russian-folklore model)
Terrain: Wide coastal plain in north, mountainous in south and east, large river valleys in west, many forested areas
Climate: Cool and temperate, rainy
Civilization: settled agrarian, with many urban centers
Politics: unified imperial government on Prussian model, frequent local rebellions and Viking-style raids from florin and guilder, slow expansion into Sarmatia recently.
Xing
Location: Across Great Desert from Ishbal, north of Sindi
Capital: Xanbaliq
Culture: Chinese
Economy: rural farming and urban manufacturing/trade, coastal fishing, nomadic herding in north and west
Religion: Polytheistic/Philosophical (Taoist/Confucian model)
Terrain: Wide low coastal plain, several large river valleys in east and south, wide steppe in north, desert and mountains in west and south.
Climate: Wet on coastal plain and southeast, temperate in center and south, dry to desert in north and west
Civilization: several large urban centers, massive and populous rural countryside
Politics: central imperial authority, but a string of weak and incompetent emperors has led to frequent rebellions, warlordism, and banditry. Occasional naval squabbles with Yamato, frequent nomadic raids from Sarmatia
Guilder
Location: Large island off coast of Florin and Drachma
Capital: Kroner
Culture: semi-civilized on late Viking/Swedish model
Economy: coastal fishing, interior forestry and mining, some farming, raiding and seaborne trade, export of mercenaries
Religion: polytheist on Viking model, same religion as Florin
Terrain: mountainous in interior, narrow coastal plain and river valleys, coast cut deeply by numerous fjords, tundra in north, large coniferous forests elsewhere
Climate: cold semi-arctic to arctic
Civilization: coastal trading/fishing towns, interior mining/farming/forestry villages
Politics: Central monarchy with parliamentary checks on authoritarianism, local semi-democracy mixed with economic aristocracy (domination of culture and economy, not necessarily politics, reasonable social mobility), traders tend to turn to raiders if they find easy targets
Florin
Location: Peninsula and coastal islands between Drachma and Guilder
Capital: Florinhaven
Culture: civilized late Viking/Swedish model
Economy: coastal fishing, dairy farming, forestry and seaborne trade/raiding
Religion: polytheistic on Viking model, same religion as guilder
Terrain: low coastal plain, some swampy areas and low mountains
Climate: cool temperate rainy
Civilization: more farming, more urbanized version of guilder
Politics: Central monarchy supported by aristocracy
Alba
Location: Large island west of Creata
Capital: Camelot
Culture: civilized agricultural-based, English model
Economy: farming, sheep-raising,
Religion: Polytheistic (Wiccan/Druid model)
Terrain: coastal plain and river valleys, some moors and wastelands, some low mountains in north and west
Climate: Cool temperate rainy
Civilization: some urban centers, coastal fishing and trading cities, mostly rural small towns and minor market cities
Politics: Monarchy kept in check by powerful nobles and an elected assembly with sole power to tax, some rebellious regions, occasional civil wars and wars of succession
Sindi
Location: South of Xing and Ishbal
Capital: N/A
Culture: Indian
Economy:
Religion: Polytheistic (Hindu model) with a variety of offshoot cults
Terrain: varied; coastal plains, river valleys, dry highlands and mountains in north, semiarid near ishbal border
Climate: varied, lush tropical in south to dry in north
Civilization: densely populated, with many large cities, also populous rural areas with thousands of small to medium-sized villiages
Politics: more a cultural zone than a country, 5-6 large states and several smaller city-states, mostly monarchial or theocratic; caste-based society
Karnaka
Location: across southern sea from amestris and areugo, east of Bengaza
Capital: Iskandria
Culture: ancient Egyptian model
Economy: irrigation-based agriculture dominated by governmental and temple-owned landed estates
Religion: polytheistic (Egyptian model)
Terrain: dry desert, most population concentrated in one major river valley
Climate: dry with seasonal rains and flooding
Civilization: cities and villages concentrated in river valley
Politics: theocratic absolute monarchy
Bengaza
Location: west of karnaka, across southern sea from Creata and andulasia
Capital: Carthago
Culture: Berber/Carthaginian model
Economy: trading and fishing cities on coast, nomadic herders in interior, some irrigation-based agriculture
Religion: Polytheistic with one major deity (ashba’al) more important than others, human sacrifice still practiced
Terrain: dry desert, some fertile areas between coast and mountains
Climate: arid, hot
Civilization: nomadic herders and caravan traders in interior, some farming along coast, a few trading/fishing cities along coast
Politics: theoretically unified under theocratic oligarchy, in practice local warlords have most real authority, frequent wars with Andalusia and occasional naval/pirate raids throughout southern sea
Andulasia
Location: large peninsula south of creata, across southern sea from Bengaza
Capital: Talavera
Culture: Spanish model
Economy: fishing and trading in coastal cities, settled herding in hills, some farming in valleys
Religion: semi-monotheistic (zoroastrian model)
Terrain: semi-arid hills, some river valleys
Climate: semi-arid temperate
Civilization: some large cities, rural farming villiages and manors
Politics: feudal monarchy with most power in hands of rural nobility
Ishbal
Location: East of Amestris, West of Xing
Capital: Ishval
Culture: Middle Eastern
Economy: Nomadic Herding, Irrigation Farming, light Mining
Religion: Monothestic (Ishb’allah), anti-alchemy
Terrain: Rocky plains and badlands, with some small river valleys and intermittent lakes in the west. Semiarid rocky plains and near-desert in center, small mountains and hills in north and south, large mountain range in southeast, Great Desert along eastern edge.
Climate: Semiarid to Desert
Civilization: Small cities near mines and irrigated fields in river valleys, oasis towns and caravan-stop hamlets in semi-arid areas, nomadic-herder/caravan-stop camps and mining towns in desert and hills.
Politics: until recently was a province of Xing, then a collection of semi-independent city-states in loose confederation. Recently unified under the prophet Taleb al-Azim into a theocratic dictatorship.
Areugo
Location: South of Amestris, Southwest of Ishbal, across Southern Sea from Karnaka
Capital: Athenago
Culture: Greek
Economy: Farming, Mining, maritime trade
Religion: Polytheistic (Greek model)
Terrain: Rocky hills, semi-arid, with some wetter areas along coast, narrow valleys and low mountains, numerous offshore islands in Southern Sea
Climate: Semi-arid with some wetter areas along coast
Civilization: Medium-sized city-states including outlying rural areas in valleys and along coast, mining towns in hills, fishing/trading villiages and city-states on coast and offshore islands.
Politics: Multiple City-states in a variety of ever-shifting coalitions and alliances, mix of democracies, oligarchies, tyrannies, and monarchies
Creata
Location: West of Amestris, across Manche Strait from Alba, south of Drachma and Capital: Nicorico
Florin, across Southern Sea from Bengaza
Culture: French
Economy: Agrarian, textile manufacturing, trade, forestry
Religion: Semi-monotheistic (Mithraist model)
Terrain: Wide river valleys, forests, low hills. Mountains in northwest.
Climate: Lush and temperate
Civilization: Urban centers in river valleys with substantial rural areas, scattered settlements in forest clearings
Politics: Theoretically unified, actually split into several semi-independent dukedoms that frequently ignore the authority of the central king. Frequent civil wars and wars of succession. Occasional Northmen raids from Florin, frequent wars with Alba.
Drachma
Location: North of Amestris, south of Florin, across Bothnian Sea from Guilder
Capital: Benden
Culture: German/Polish
Economy: Settled agrarian, urban manufacturing and trade centers, maritime trade from coastal cities
Religion: Polytheistic (Germanic/Russian-folklore model)
Terrain: Wide coastal plain in north, mountainous in south and east, large river valleys in west, many forested areas
Climate: Cool and temperate, rainy
Civilization: settled agrarian, with many urban centers
Politics: unified imperial government on Prussian model, frequent local rebellions and Viking-style raids from florin and guilder, slow expansion into Sarmatia recently.
Location: Across Great Desert from Ishbal, north of Sindi
Capital: Xanbaliq
Culture: Chinese
Economy: rural farming and urban manufacturing/trade, coastal fishing, nomadic herding in north and west
Religion: Polytheistic/Philosophical (Taoist/Confucian model)
Terrain: Wide low coastal plain, several large river valleys in east and south, wide steppe in north, desert and mountains in west and south.
Climate: Wet on coastal plain and southeast, temperate in center and south, dry to desert in north and west
Civilization: several large urban centers, massive and populous rural countryside
Politics: central imperial authority, but a string of weak and incompetent emperors has led to frequent rebellions, warlordism, and banditry. Occasional naval squabbles with Yamato, frequent nomadic raids from Sarmatia
Guilder
Location: Large island off coast of Florin and Drachma
Capital: Kroner
Culture: semi-civilized on late Viking/Swedish model
Economy: coastal fishing, interior forestry and mining, some farming, raiding and seaborne trade, export of mercenaries
Religion: polytheist on Viking model, same religion as Florin
Terrain: mountainous in interior, narrow coastal plain and river valleys, coast cut deeply by numerous fjords, tundra in north, large coniferous forests elsewhere
Climate: cold semi-arctic to arctic
Civilization: coastal trading/fishing towns, interior mining/farming/forestry villages
Politics: Central monarchy with parliamentary checks on authoritarianism, local semi-democracy mixed with economic aristocracy (domination of culture and economy, not necessarily politics, reasonable social mobility), traders tend to turn to raiders if they find easy targets
Florin
Location: Peninsula and coastal islands between Drachma and Guilder
Capital: Florinhaven
Culture: civilized late Viking/Swedish model
Economy: coastal fishing, dairy farming, forestry and seaborne trade/raiding
Religion: polytheistic on Viking model, same religion as guilder
Terrain: low coastal plain, some swampy areas and low mountains
Climate: cool temperate rainy
Civilization: more farming, more urbanized version of guilder
Politics: Central monarchy supported by aristocracy
Alba
Location: Large island west of Creata
Capital: Camelot
Culture: civilized agricultural-based, English model
Economy: farming, sheep-raising,
Religion: Polytheistic (Wiccan/Druid model)
Terrain: coastal plain and river valleys, some moors and wastelands, some low mountains in north and west
Climate: Cool temperate rainy
Civilization: some urban centers, coastal fishing and trading cities, mostly rural small towns and minor market cities
Politics: Monarchy kept in check by powerful nobles and an elected assembly with sole power to tax, some rebellious regions, occasional civil wars and wars of succession
Sindi
Location: South of Xing and Ishbal
Capital: N/A
Culture: Indian
Economy:
Religion: Polytheistic (Hindu model) with a variety of offshoot cults
Terrain: varied; coastal plains, river valleys, dry highlands and mountains in north, semiarid near ishbal border
Climate: varied, lush tropical in south to dry in north
Civilization: densely populated, with many large cities, also populous rural areas with thousands of small to medium-sized villiages
Politics: more a cultural zone than a country, 5-6 large states and several smaller city-states, mostly monarchial or theocratic; caste-based society
Karnaka
Location: across southern sea from amestris and areugo, east of Bengaza
Capital: Iskandria
Culture: ancient Egyptian model
Economy: irrigation-based agriculture dominated by governmental and temple-owned landed estates
Religion: polytheistic (Egyptian model)
Terrain: dry desert, most population concentrated in one major river valley
Climate: dry with seasonal rains and flooding
Civilization: cities and villages concentrated in river valley
Politics: theocratic absolute monarchy
Bengaza
Location: west of karnaka, across southern sea from Creata and andulasia
Capital: Carthago
Culture: Berber/Carthaginian model
Economy: trading and fishing cities on coast, nomadic herders in interior, some irrigation-based agriculture
Religion: Polytheistic with one major deity (ashba’al) more important than others, human sacrifice still practiced
Terrain: dry desert, some fertile areas between coast and mountains
Climate: arid, hot
Civilization: nomadic herders and caravan traders in interior, some farming along coast, a few trading/fishing cities along coast
Politics: theoretically unified under theocratic oligarchy, in practice local warlords have most real authority, frequent wars with Andalusia and occasional naval/pirate raids throughout southern sea
Andulasia
Location: large peninsula south of creata, across southern sea from Bengaza
Capital: Talavera
Culture: Spanish model
Economy: fishing and trading in coastal cities, settled herding in hills, some farming in valleys
Religion: semi-monotheistic (zoroastrian model)
Terrain: semi-arid hills, some river valleys
Climate: semi-arid temperate
Civilization: some large cities, rural farming villiages and manors
Politics: feudal monarchy with most power in hands of rural nobility